Render a number of attempts on screen.
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| this (size_t owner, ComponentTextRenderer textRenderer) |
| Setup the attempt counter.
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int | getAttempt () |
| Get the current attempt number.
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void | setAttempt (int attempt) |
| Update the current attempt number.
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override void | Update () |
| Update the text on screen to show the new attempt.
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override void | Render (SDL_Renderer *renderer, SDL_Rect *camera) |
| Render the given component.
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Render a number of attempts on screen.
The render itself is done using a ComponentTextRenderer.
- See also
- ComponentTextRenderer
◆ this()
Setup the attempt counter.
- Parameters
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◆ getAttempt()
int ComponentAttempt::getAttempt |
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inline |
Get the current attempt number.
- Returns
- the current attempt number.
◆ Render()
override void ComponentAttempt::Render |
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SDL_Renderer * | renderer, |
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SDL_Rect * | camera ) |
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inline |
Render the given component.
Implements IComponent.
◆ setAttempt()
void ComponentAttempt::setAttempt |
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int | attempt | ) |
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inline |
Update the current attempt number.
- Parameters
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attempt | the new attempt number. |
◆ Update()
override void ComponentAttempt::Update |
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inline |
Update the text on screen to show the new attempt.
Implements IComponent.
The documentation for this class was generated from the following file:
- Engine/source/component.d