Polygon Dash
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This is the complete list of members for ComponentCollision, including all inherited members.
CheckForFloorCollision(GameObject other, const SDL_Rect *camera) | ComponentCollision | inline |
HandleCollision(GameObject collidee, const SDL_Rect *camera) | ComponentCollision | inline |
mIsActive | ComponentCollision | |
mJump | ComponentCollision | |
mTransform | ComponentCollision | |
Render(SDL_Renderer *renderer, SDL_Rect *camera) | ComponentScript | inline |
rotateRect(SDL_Rect rect, float angle, SDL_Rect box) | ComponentCollision | inline |
this(size_t owner, ComponentTransform transform, ComponentPlayerInputJump jump, bool *isActive) | ComponentCollision | inline |
ComponentScript::this(size_t id) | ComponentScript | inline |
Update() | ComponentCollision | inlinevirtual |