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Polygon Dash
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This is the complete list of members for ComponentCollision, including all inherited members.
| CheckForFloorCollision(GameObject other, const SDL_Rect *camera) | ComponentCollision | inline |
| HandleCollision(GameObject collidee, const SDL_Rect *camera) | ComponentCollision | inline |
| mIsActive | ComponentCollision | |
| mJump | ComponentCollision | |
| mTransform | ComponentCollision | |
| Render(SDL_Renderer *renderer, SDL_Rect *camera) | ComponentScript | inline |
| rotateRect(SDL_Rect rect, float angle, SDL_Rect box) | ComponentCollision | inline |
| this(size_t owner, ComponentTransform transform, ComponentPlayerInputJump jump, bool *isActive) | ComponentCollision | inline |
| ComponentScript::this(size_t id) | ComponentScript | inline |
| Update() | ComponentCollision | inlinevirtual |