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Polygon Dash
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This is the complete list of members for ComponentPlayerInputJump, including all inherited members.
| ceilingLevel | ComponentPlayerInputJump | |
| groundLevel | ComponentPlayerInputJump | |
| isGravityFlipped | ComponentPlayerInputJump | |
| isGrounded | ComponentPlayerInputJump | |
| jumpStrength | ComponentPlayerInputJump | |
| jumpVelocity | ComponentPlayerInputJump | |
| maxVelocity | ComponentPlayerInputJump | |
| mRender | ComponentPlayerInputJump | |
| mTransform | ComponentPlayerInputJump | |
| PreviewNextHeight() | ComponentPlayerInputJump | inline |
| Render(SDL_Renderer *renderer, SDL_Rect *camera) | ComponentScript | inline |
| ResetGrounded() | ComponentPlayerInputJump | inline |
| rotationSpeed | ComponentPlayerInputJump | |
| StopJump(int landHeight) | ComponentPlayerInputJump | inline |
| this(size_t owner, ComponentTransform transform, ComponentRender render) | ComponentPlayerInputJump | inline |
| ComponentScript::this(size_t id) | ComponentScript | inline |
| Update() | ComponentPlayerInputJump | inlinevirtual |