Interfaces with SDL_Mixer
to start/stop a sound.
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| this (AudioResource audio, int volume, int loops) |
| Create a request for SDL_Mixer to play audio.
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int | Play () |
| Start playing the sound.
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void | Stop () |
| Stop playing the sound.
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AudioResource | mAudio |
| The AudioResource containing the audio data to play.
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int | mVolume |
| The volume at which to play the audio.
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int | mLoops |
| The number of times to play the sound before terminating.
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Interfaces with SDL_Mixer
to start/stop a sound.
Not intended to be called outside of AudioManager.
- See also
- AudioManager
◆ this()
AudioRequest::this |
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AudioResource | audio, |
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int | volume, |
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int | loops ) |
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inline |
Create a request for SDL_Mixer
to play audio.
- Parameters
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audio | the AudioResource corresponding to the request |
volume | how loud to play the sound |
loops | the number of times to play the sound before terminating |
◆ Play()
int AudioRequest::Play |
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inline |
The documentation for this struct was generated from the following file: