Polygon Dash
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Here is a list of all documented variables with links to the class documentation for each member:
- a -
attemptNode :
GameApplication
audioManager :
GameApplication
- b -
bounceHeight :
ComponentBounce
- c -
ceilingLevel :
ComponentPlayerInputJump
children :
SceneNode
collidableNode :
GameApplication
currentLevelName :
GameApplication
currentScene :
GameApplication
- f -
finishLineNode :
GameApplication
- g -
gameObject :
SceneNode
groundLevel :
ComponentPlayerInputJump
- h -
height :
ComponentTransform
- i -
isGravityFlipped :
ComponentPlayerInputJump
isGrounded :
ComponentPlayerInputJump
- j -
jumpStrength :
ComponentPlayerInputJump
jumpVelocity :
ComponentPlayerInputJump
- m -
mActive :
GameObject
mAnimation :
ComponentRender
mAttempt :
ComponentAttempt
mAudio :
AudioRequest
mAudioResourceMap :
AudioManager
max_frame_duration :
GameApplication
maxVelocity :
ComponentPlayerInputJump
mBackgroundMusic :
AudioManager
mBackgroundMusicActive :
AudioManager
mCamera :
ComponentTextMouseClick
,
ComponentTransformMouseClick
,
GameApplication
mColor :
ComponentTextRenderer
mCurrentFrame :
ComponentAnimation
mEffects :
AudioManager
mFont :
ComponentTextRenderer
mFrames :
ComponentAnimation
mGameIsRunning :
GameApplication
mIsActive :
ComponentCollision
mJump :
ComponentCollision
mLastFrameTime :
ComponentAnimation
mLoops :
AudioRequest
mRect :
ComponentTextRenderer
mRender :
ComponentPlayerInputJump
mRenderer :
ComponentTextRenderer
,
GameApplication
mRotationCenter :
ComponentTransform
mSound :
AudioResource
mSpeed :
ComponentParallaxScroll
mSpritesheet :
ComponentAnimation
mText :
ComponentTextRenderer
mTextRenderer :
ComponentAttempt
,
ComponentTextMouseClick
mTexture :
ComponentTextRenderer
mTransform :
ComponentCollision
,
ComponentParallaxScroll
,
ComponentPlayerInputJump
,
ComponentPlayerMovement
,
ComponentRender
,
ComponentTransformMouseClick
mVolume :
AudioRequest
mWindow :
GameApplication
- n -
name :
SceneNode
- p -
parent :
SceneNode
playerNode :
GameApplication
- r -
rng :
ComponentAnimation
root :
GameApplication
rotationAngle :
ComponentTransform
rotationSpeed :
ComponentPlayerInputJump
- s -
startButtonNode :
GameApplication
- w -
width :
ComponentTransform
WINDOW_WIDTH :
GameApplication
- x -
x :
ComponentTransform
- y -
y :
ComponentTransform
Generated by
1.12.0