Polygon Dash
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAudioManagerManages playing/combining audio effects and background music
 CAudioRequestInterfaces with SDL_Mixer to start/stop a sound
 CAudioResourceA loaded sound artifact
 CButtonFactoryCreate button GameObjects that receive a click event
 CComponentAnimationChose the correct animation frame to display
 CComponentAttemptRender a number of attempts on screen
 CComponentBounceMake the component bounce
 CComponentCollisionCheck for collisions with other GameObject entities
 CComponentParallaxScrollMove the player by a specified amount each frame
 CComponentPlayerInputJumpCause the player GameObject to jump on certain inputs
 CComponentPlayerMovementMove the player by a specified amount each frame
 CComponentRenderRender the GameObject on screen using a BMP image file
 CComponentScriptControl a given component of a GameObject
 CComponentTextMouseClickHandle a mouse click on a text-based GameObject
 CComponentTextRendererRender the GameObject on screen as a piece of text
 CComponentTransformContains the coordinates of the GameObject
 CComponentTransformMouseClickHandle a mouse click on a texture-based GameObject
 CConfigManagerLoad and store game behavior parameters
 CDFSA depth-first-search traversal algorithm
 CFrameStore an individual frame for an animation
 CGameApplicationMain game application
 CGameObjectRepresents an in-game entity
 CIComponentControl a given component of a GameObject
 CITraversalAlgorithmAn algorithm for traversing a tree
 CResourceManagerHandle all loading of assets
 CSceneNodeA node in the scene tree